ODST ZBrush Character Model 2
Added some shader variation to the sections of the Coat & pants. Also made a Cavity map to emphasize the scratches.
I used the After Effects plugin called Normality by Stefan Minning: http://www.minning.de/software/normality
Which I used to light the character, combined with a shadow pass generated within After Effects.
There is still a lot of work to be done. I will be adding a Visor Pass and a Proper Metal pass + Scratch pass.
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And I just wanted to give a very Special thanks to VenustasLuci for being so supportive and amazing! *Heart*
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