ODST ZBrush Character Model
Used a Normal Pass combined with Stefan Minning's Normality Plugin to do the lighting in After Effects
Currently just scoping out the data size of the 30 different render passes I will have to generate to achieve the final look I am shooting for.
Geo is not final. Still need to add intricate straps to connect the armor, paint masks, paint Scratches, Continue modeling the DMR, Need to model the plaque and Grenades attached to hip.
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