Displacement - Maya Setup and Rendering

This video tutorial demonstrates how to use a low resolution model and a displacement map image to recreate a high-res Zbrush sculpt in Maya using mental ray displacement. We cover subdivision approximation nodes and adjusting the textures alpha gain and alpha bias.

Related Post

25 Creative and Best Typography Animation Videos for your inspiration

35 Best award winning 2D Animated Short films and animation movies

25 Beautiful 3D Human Models - 3D Men and Women Models

Upload Your Works
SubmitUser submitted images will appear in Daily Inspiration page.
Videos you might love >
geometry menu - zbrush tutorial
Geometry Menu - ZBrush Tutorial
zbrush basics tutorial
Zbrush Basics tutorial
subtools menu - zbrush tutorial
Subtools Menu - ZBrush Tutorial
zbrush rigging tutorial
Zbrush Rigging Tutorial
zbrush texturing tutorial
Zbrush texturing tutorial
sculpting the face - zbrush tutorial
Sculpting the Face - Zbrush tutorial
uv'ing in zbrush video tutorial
UV'ing in ZBrush Video Tutorial
creature sculpt tutorial in zbrush
creature sculpt tutorial in zbrush

© Design Inspiration Submit Works | View Submitted | Advertising | Feedback