Maya Tutorial : Autodesk Maya is an incredibly capable program, it can do anything that other 3d programs can do and more. It has incredibly comprehensive help files which have tutorials to help you learn the programs. Autodesk Maya commonly shortened to Maya, is 3D computer graphics software that runs on Windows, Mac OS and Linux, originally developed by Alias Systems Corporation and currently owned and developed by Autodesk, Inc. It is used to create interactive 3D applications, including video games, animated film, TV series, or visual effects. I hope you like these Maya Tutorial videos,
In this tutorial, we will discuss about basic character lighting with the help of Image Based Lighting technique and how to optimize your Final Gathering process for reducing your render time.
A great way to model a human hand with perfect edge flow. Made in Maya but should work with any poly modeling software.
Maya tutorial on modifying the look of rigged/skinned characters without the need for wrap deformers or nCloth. This will result in rigs that are just as lightweight (or really close!) to the original rig. The character used in this tutorial is just one example and the freshSkin script and ideas should work on nearly any rig. You may find that the script will allow you to modify other characters face geometry too, but due to the way the face controls were setup for this character, I could not...
Making-of showing my workflow for create hair using Maya, Zbrush, PaintEffect and/or Shave'n Haircut. It's on my current personal project : Superman.
Have you ever wondered how to render skin with depth and warmth? Skin that looks alive rather than plasticky and dead? In this vid, I show you how to do it right! You can also do the same thing in 3dsMax.
How to create simple camera pans and cuts in Maya.
This tutorial by Stuart Christensen will help you create a simple yet effective 2D waterfall that you can output and composite with live footage or plates. The 2D fluid container is perfect for creating simple waterfalls or gushing water type effects that may be just a background element or used as a primary effect. Pay close attention to matching the environment and and adding some noise to the fluid for the proper look and you will be on your way to creating super waterfall effects.
In this Quick Tutorial I want to show you the basics of setting up a Vray Material in Maya. It is a really straight forward renderer so its pretty easy to use. I will show you how to use reflection and refraction parameters inside the Vray Material and will show you what the important checkboxes like fresnel and ior are doing. I am always open for tutorial suggestions and improvement tips.
What happens when you place a match near the open end of a gallon of gasoline? It's not pretty, especially if you're the one holding the match! It's best to let Maya do the work by employing a 3D Fluid Container and a couple of fluid emitters to create this powerful reaction! This tutorial by Stuart Christensen (Part 1 of 2) will get you up and running with creating an explosion in a box and controlling the various combustive elements that make explosions so combustive! So put on your safety...
3D fluid containers are perfect for containing ghosts, simulations of vapors, or creating ectoplasmic type plasm effects. As with any 3D fluid, render times are critical for fast great results and in this tutorial by Stuart Christensen, you will learn some inside tips for creating ectoplasm and vapors, as well as minimizing render times so you can quickly use these effects in After Effects or your favorite compositing program.
This is part two of a two part tutorial that shows in detail how to set up wavelength dependent scatter in a shader network using fast_skin_maya SSS shaders in Maya 2012 and earlier. Newer versions of Maya have this built into the misss_fast_shader2 shader, but it is good to understand how and why this is important. Also shows how to break the Red, Green, and Blue wavelengths of scattered light out to AOV render passes for comping in Nuke. All with Final Gather, Linear Color Workflow, and the...
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