ODST ZBrush Character Model



ODST ZBrush Character Model

Note: --

--For an updated Video. :) Let me know what you think

Used a Normal Pass combined with Stefan Minning's Normality Plugin to do the lighting in After Effects
http://www.minning.de/software/normality

Currently just scoping out the data size of the 30 different render passes I will have to generate to achieve the final look I am shooting for.

Geo is not final. Still need to add intricate straps to connect the armor, paint masks, paint Scratches, Continue modeling the DMR, Need to model the plaque and Grenades attached to hip.
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SSCrow
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